AuthorJenn Frank

I started writing about videogames professionally in late 2005. I like vintage computer games and preservation, books, and horror games.

My Mother’s Dog

watercolor illustration of the author (except with bangs), stretched out on the couch asleep under a blanket, with a tiny dog curled on her lap

The two scariest things my mother ever said to me were ‘I thought you would have a family by now’ and ‘that little dog will be yours someday.’ Most days, if I’m working, I ignore my mother’s dog. If she’s really feeling neglected, she will stretch to her full height, which isn’t much, and push against me, her forepaws in the small of my back. At night, when I sleep on the couch — it’s always on a couch — she will sleep too, a warm gray curl fitted in the crook behind my knees. At night, if I’m working — I’m always working — she will pretend to be asleep but never close her eyes. Sometimes I will turn to my mother’s dog and whisper, “Hey, do you wanna…” just to see her sit up and tremble. She is waiting to hear how the sentence ends. “Don’t tease Tootsie!” my mother will chastise, loud in my mind’s ear. “All right, all right,” I will grumble at no one. “Toots, do you wanna go for a walk.” My mother’s dog is a miniature schnauzer, a stocky little thing made of perfect right angles and...

On Consuming Media Responsibly: Video Games, Horror Movies, and Anita Sarkeesian

Editor’s note: Fifteen months before GamerGate, anger at Anita Sarkeesian’s “Tropes Vs Women” video series felt like it had finally reached a fever pitch. I could feel an ineffable dread growing in me, but I also think I believed myself—enjoying my career’s brief peak—high above the kind of bad-faith “willful misunderstanding” that was plaguing Sarkeesian. So this Medium entry reads as self-indulgent and congratulatory, even as it stops to read the writing on the wall out loud. *** I’m a huge fan of the horror genre. I’m also a longtime video game critic and a self-identified feminist. Not everyone seems to understand what I get out of horror movies—here I mean slashers in particular, although contemplative ghost stories and B-movie pulpiness also get my vote. In fact, I’d say ultraviolent movies most hold my interest, so it follows that I’m a massive Quentin Tarantino fan, a fan of “arterial spray,” and a student of all those early...

He’s Still Alive

a CG rendering of Ryan Green holding his son in a hospital room. The screenshot is from Ryan's game That Dragon, Cancer

Before I sit, Josh Larson is careful to make one thing clear: “This is a game about Ryan and his wife’s four-year-old son, who was diagnosed with terminal cancer two and a half years ago,” he explains. And then this: “He’s still alive.” I look around; Ryan Green has already slipped out of the room. I hesitate, then nod. I take my seat at the rickety desk and put on a pair of expensive noise-canceling headphones. The game is called That Dragon, Cancer. The desk – I wish we’d had a better desk for them, actually – is located on the first floor of Unwinnable’s furnished, three-story mansion, which we’ve rented for this year’s Game Developers Conference. Tonight every room is full of developers and their games. We’ve given That Dragon, Cancer its own entire bedroom. It’s the largest bedroom on the first floor; it even has its own couch. I am surprised. I didn’t have much to do with organizing this event (I’m not much of an organizer), so everything surprises me. More than one colleague...

Allow Natural Death

black and white photograph of a bedbound elderly woman's hands resting at her side, photographed by Stu Horvath

The words “do not resuscitate” imply crucial treatment is somehow being withheld; “allow natural death,” conversely, suggests that something is being given. Exactly six years ago I bought a Nintendo Wii – came home from Toys “R” Us, plugged it in. (The box is still there on the floor of my girlhood bedroom, right where I left it in another November.) “Can you imagine, Al?” my mother asked my father. “In our lifetime?” She was standing around marveling as I – ahem – went bowling. Then I saw the Wii’s “pacemaker” warning and now I was pushing my adoptive dad out of the room. “Out, out!” I commanded him. I was not going to be the one to murder my father, thank you. I played videogames exactly because I wasn’t permitted to and I reviewed them for money simply to irritate my mother further. If you have a streak of impishness running through you, there is no better motivator than having someone in your life telling you what you cannot do. It wasn’t until that February column, the one about...

The Final Approach

Wade Allen - Cape Canaveral, United States

I keep having this weird dream. I’m on a rocket ship in outer space. Sometimes I’m strapped into a seat, but often I’m in free-fall. Often there are other people on the rocket ship, but sometimes I’m alone. Sometimes the rocket ship isn’t floating through space. Sometimes, instead, it’s on fire and trembling – it is reentering Earth’s atmosphere, presumably because of a mechanical failure. Sometimes it isn’t a rocket ship at all: sometimes it is an airplane that is crashing. A few times I’ve found myself inside a flooded submarine. Sometimes it’s an elevator wheezing toward the top of a swaying building. In some versions of that dream the wires snap, and everyone in the elevator plunges toward the bottom floor. Sometimes we hold hands. I know these don’t sound like the same dream scenario repeating itself, but I also know they are, because the same feelings of tremendous emptiness – of very lonely terror – color all of them. My dreams are themed. I have another recurring nightmare...

Mark of the Ninja Review (XBLA)

comic-book style art on a start menu screen

Disclosure: Mark of the Ninja’s writer Chris Dahlen is a former editor of Paste’s games section, and lead designer Nels Anderson has contributed to Paste in the past. Neither are currently affiliated with Paste in any way. Additionally the writer of this review has written for publications edited by Dahlen. I am, in my everyday life, a klutz. I bump into the refrigerator anytime I walk into my kitchen. I once seriously injured myself by tripping over an upright toy piano.   As such, I’m the type of clumsy video game player who usually steers clear of the “stealth” school of game design. Besides not being very good at those games anyway, I come from the guns-a-blazing philosophy of play, which involves battle cries and sprays of gunfire and then being shot dead immediately. I’m stealthy like a rhinoceros. Mark of the Ninja, available now on Xbox Live, hearkens to classic action sidescrollers like Prince of Persia. It’s all running, jumping, swinging, hanging perilously from...

Invisible City

  When I was a teenager in Cambridge, I wanted to buy a British book. What I ended up with was 253, written by an American called Geoff Ryman. 253 contains 253 vignettes about 252 passengers on the London tube train, most of whom are connected in some way (the 253rd person is the train’s driver). The book describes the moments before a train crash. Before its publication in the late ’90s, 253 was a winding hypertext project located on the Web – this was back when hypertext was exciting, promising, not yet a boring way of citing sources. As a book, 253 was best read in short stints on the toilet: flipping around, making small connections, drawing your own conclusions.   The city is a machine. (This is not a new idea.) The city is all gnashing metal teeth: it will draw you in, chew you up and spit you back out, if it wants. The city will make you invisible. You have to fight to live in the city, fight for your square of living...

Tall Tale

portuguese man o' war

And you talked seriously with the woman downstairs about the asking price and our budget, which really was very funny, because it was the largest house I had ever stood in, except your dad's.

The Essential 100, #78: Mystery House

Japanese box art for the Starcraft port of Mystery House, via MobyGames

Mystery House (Apple II, 1980) was the very first release from Sierra Online. Husband-and-wife cofounders Ken and Roberta Williams mailed the game in Ziplock baggies. They eventually sold over 10,000 copies. A word of warning, though: Mystery House isn’t any fun. “By any standards it’s an incredibly abusive play experience,” game designer Erin Robinson explains. She goes on to add that “the graphics have zero sense of perspective, and background lines travel through solid objects.” Crude green-on-black line drawings accompany sparse lines of blocky text. The houseguests aren’t particularly memorable, either. (Sam, for instance, is a brunet gravedigger. He’ll be among the first to go.) Meanwhile, the game’s prose doesn’t exactly aspire to Shakespearean heights. “Because they only left themselves room at the bottom of the screen for about two lines of text,” game developer Jake Elliott says, “the textual room...

Diablo III is Adorable

in this painting, a mess of soldiers are seen from afar

Here’s something: I lived in a frat house for three months. It wasn’t as bad as you might guess. Actually, it was nice. I only got two parking tickets that summer. I also read several issues of Men’s Health, cover-to-cover, on the toilet. It was a type of tourism. (“I’m in here!” I’d shout from my toilet’s stall, absolutely panicked anytime I heard the bathroom door open. In a frat house you can never predict when and how someone will be naked.) When I wasn’t sitting on the toilet, I was probably in Kurt’s room. Kurt was a healthy, handsome young man: high-strung but easy-going, intelligent and polite. He had a ready laugh and lots of friends. He was popular with the ladies, too. Sometimes he wore sleeveless shirts, and his arms were golden-brown and muscular. But behind those twinkly eyes and all those muscles lurked a terrible, terrible secret. Kurt was into tabletop Warhammer. I was horrified. Thanks to this discovery, I now considered Kurt with grim fascination, exactly as I...

Jenn Frank

I started writing about videogames professionally in late 2005. I like vintage computer games and preservation, books, and horror games.